Niko Uusitalo
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Procedural Generation

A collection of 3 posts
Generating a Procedural 2D Map in C#: Part 3: The Redo
Procedural Generation

Generating a Procedural 2D Map in C#: Part 3: The Redo

Taking lessons from Part 1 and Part 2, I'll be taking a dive into creating solid foundations for future parts. We'll be looking at flexibility for generation, saving, and printing.
Apr 13, 2020 8 min read
Generating a Procedural 2D Map in C#: Part 2 - Smooth Transitions
Procedural Generation

Generating a Procedural 2D Map in C#: Part 2 - Smooth Transitions

The next step: making a stiff, jagged looking map into something a little smoother.
Feb 18, 2020 7 min read
Generating a Procedural 2D Map in C#: Part 1 - The Attempt
Procedural Generation

Generating a Procedural 2D Map in C#: Part 1 - The Attempt

Trying my hand at procedurally created 2D tile maps with C# from the nostalgic times of Pokémon.
Feb 6, 2020 5 min read
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