Taking lessons from Part 1 and Part 2, I'll be taking a dive into creating solid foundations for future parts. We'll be looking at flexibility for generation, saving, and printing.
Procedural Generation
A collection of 3 posts
Generating a Procedural 2D Map in C#: Part 2 - Smooth Transitions
The next step: making a stiff, jagged looking map into something a little smoother.
Generating a Procedural 2D Map in C#: Part 1 - The Attempt
Trying my hand at procedurally created 2D tile maps with C# from the nostalgic times of Pokémon.