Niko Uusitalo

Niko Uusitalo

Hi I'm Niko Uusitalo, I write software, grow others and try to balance shipping with best practices.

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Procedural Generation

A collection of 3 posts

April 13, 2020

Generating a Procedural 2D Map in C#: Part 3: The Redo

Taking lessons from Part 1 and Part 2, I'll be taking a dive into creating solid foundations for future parts. We'll be looking at flexibility for generation, saving, and printing.

C# Procedural Generation

February 18, 2020

Generating a Procedural 2D Map in C#: Part 2 - Smooth Transitions

The next step: making a stiff, jagged looking map into something a little smoother.

C# Pokemon Procedural Generation

February 6, 2020

Generating a Procedural 2D Map in C#: Part 1 - The Attempt

Trying my hand at procedurally created 2D tile maps with C# from the nostalgic times of Pokémon.

C# Pokemon Procedural Generation

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