Pokemon My Experiences With In-Store Pokémon Mystery Gifts A living document where I'll outline each in-store code event I've been to to get an exclusive Pokémon.
Pokemon Pulls From Opening 36 Pokémon Lost Origin Booster Packs This is the record of all the different pulls from a Pokémon TCG Lost Origin booster box containing 36 boosters.
C# Writing My Own Pokémon Spritesheet Generator in C# For my Living Dex project I wanted to control how the Pokémon spritesheets work. There are existing spritesheet generators, but I wanted to make my own in .NET for fun and learning.
Pokemon Making a Living Dex: Part 10 - Pokémon Legends Arceus With a fascinating break away from some established norms, Pokémon Legends Arceus brings in old mythicals and new forms for the Living Dex project.
Pokemon Making a Living Dex: Appendix C - Miscellaneous Numbers Appendix C is about any real world numbers the project has.
Pokemon Making a Living Dex: Part 9 - Brilliant Diamond/Shining Pearl This part takes us to playing Pokémon Brilliant Diamond/Shining Pearl. Exploring a nostalgic remake and bagging a lot of new mythicals for the project.
GitHub Compiling/Installing the pokesprite-gen Project from GitHub As of writing this, there is a slight problem when running the pokesprite-gen GitHub repo. In this post I'll outline how to get pokesprite-gen running and ready to use.
Pokemon Making a Living Dex: Part 8 - Odds and Ends Round 2 Welcome to the second mixed bag post of the Living Dex project where we'll be quickly revisiting Sword and Shield, taking a stop at the Nintendo eShop, rounding it off with even deeper miscellaneous topics.
Pokemon Featured Generation One Pokémon Procedural Building Generation Generate nearly every Gen One Pokémon building by picking the right settings and dragging to the right size.
Pokemon Making a Living Dex: Appendix B - Achievement Screenshots Appendix B is a list of the various Pokemon League teams, trainer cards and diplomas earned along the way in the Living Dex Project.
Pokemon Making a Living Dex: Appendix A - The Whole Living Dex Roster Appendix A is a tabular reference of all my Pokémon from the Living Dex project.
Pokemon Making a Living Dex: Part 7 - Wrapping up the First 898 The final part of the original Living Dex project. Here I'll reflect on both the good and bad of the project such as duration, cost, loves, and frustrations.
Pokemon Making a Living Dex: Part 6 - Odds and Ends Part 6 takes us on the side quest that was Pokémon GO, Pokémon Let's Go Pikachu and grabbing some non-required forms for the Living Dex.
Pokemon Making a Living Dex: Part 5 - Generation Eight, Sword and Shield Part 5 is an enjoyable romp through Galar to grab the last of the regular Pokédex and the new Galarian forms.
Pokemon Making a Living Dex: Part 4 - Generation Seven, ”Alola!” Part 4 focuses on Ultra Sun, a fun refreshing change in the Pokémon series that brings us both new Pokémon in the Pokédex and regional forms.
Pokemon Featured Making a Living Dex: Part 3 - Preservation and Generation Five Part 3 has us looking at how I preserved my old ROMs and save files from old Pokémon games as well as moving up Pokémon from these generations to the modern generation.
Pokemon Making a Living Dex: Part 2 - It Begins With Generation Six Generation Six of Pokémon is a fantastic way to start a Living Dex. In this part we'll follow my journey through Alpha Sapphire, Omega Ruby, and Y as I grab the first 721 Pokémon.
Pokemon Featured Making a Living Dex: Part 1 - A Lifelong Dream The first part of my series on creating a Living Dex. Here we'll look at some of my Pokémon history and set ourselves up for the whole journey to catch 'em all.
Game Boy Advance Backing up My Game Boy and Game Boy Advance Saves With an InsideGadgets GBxCart RW Using the InsideGadgets GBxCart RW I was able to really easily back up my old Game Boy and Game Boy Advance game saves and ROMs. Really simple and quick.
Pokemon Comparing My 2003 "Competitive" Pokémon Lineup to 2021 Standards Looking back at the Pokémon team decisions made by kid-Niko. Spoilers: They aren't great.
Pokemon Let's Look at Pokémon Gen 1 Part 1: How Are Trainers Kept Within City Boundaries? Taking a look at what keeps a player within the bounds of a city in the first generation of Pokémon games.
Pokemon Looking At Pixels Part 3: Let's Look at Each Building Type in Gen 1 Pokémon A dive into what different buildings exist in Pokémon RBY, where they exist and a little peek into how tiles are used to construct them.
Pokemon Looking At Pixels Part 2: Buildings in Gen 1 Pokémon Cities For the second post in this series, we'll take a look at the arrangement of buildings in each generation 1 Pokémon city by looking at: 1. Each type of building for a town/route 2. Any unique buildings 3. Number of buildings 4. Average height of the building in stories
Pixel Art Looking At Pixels Part 1: Characters Throughout my 20's I've had a here and there fascination with pixel art. It's both Game Boy nostalgia and fascination how much can be done with so little - a concept that finds home in my love for software micro-optimisations (very often unnecessary but very fun). Getting the most out
Procedural Generation Generating a Procedural 2D Map in C#: Part 2 - Smooth Transitions The next step: making a stiff, jagged looking map into something a little smoother.